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The Plutonia Experiment : ウィキペディア英語版
Final Doom

''Final Doom'' is a first-person shooter video game released in 1996. The game uses the engine, items, and characters from ''Doom II: Hell on Earth'', and was distributed as an official id Software product.
''Final Doom'' consists of two 32-level megawads (level files), ''TNT: Evilution'' by TeamTNT, and ''The Plutonia Experiment'' by the Casali brothers. In addition to the PC version, ''Final Doom'' was also released for the PlayStation; that version included a selection of ''Final Doom'' and ''Master Levels for Doom II'' levels combined into one game.
==Gameplay==

''Final Doom'' is a standalone game and does not require ''Doom II'' to run. The PC version is widely considered to be significantly more difficult than ''Doom'' and ''Doom II''.
The gameplay in the PlayStation version of ''Final Doom'' is practically identical to that found in the PlayStation version of ''Doom'', though it significantly toned down the overall level of difficulty from the original PC version, thus giving it a level of difficulty that is closer to that title. Many of the harder levels were removed and those that remained often had enemies taken out (most noticeably, the Cyberdemon is removed from the level 'Baron's Lair'). As in the original PlayStation version of ''Doom'', many of the larger levels from the original PC versions of ''Final Doom'' and ''Master Levels for Doom II'' were removed, and both the Arch-vile and Spider Mastermind monsters were removed, due to technical constraints. This limited the PlayStation version to 30 levels. Another noticeable feature was a change in the music; the more traditional rock tracks featured in ''Final Doom'' were replaced by a creepier ambient soundtrack by Aubrey Hodges, who later composed the music for ''Doom 64''.
There are several noticeable alterations to the presentation of ''Final Doom'' on the PlayStation compared to the PC version. The simplistic title screens featured in the PC version have been replaced by a more elaborate title screen that features the animated flame-filled sky texture from the original PlayStation version of ''Doom''. Also, many of the levels' sky textures have been replaced by different ones- some levels' skies are replaced by sky textures seen in previous ''Doom'' games, whereas others now feature a new, previously-unseen starry sky texture. Finally, due to the complexity of many of the maps featured most of the levels are simplified similar to many other ports of previous Doom games and the frame-rate of the game is often lower than it was in the first PlayStation ''Doom'' game. This is due to many of the original PC levels being designed as more complex than those featured in the original ''Doom'' games, because, since the original PC version of ''Final Doom'' was released several years after them, potential players of the game had generally upgraded their machines to the point that they could play such levels.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Final Doom」の詳細全文を読む



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